## 1.1.1 - 2026-10-02
- Removed Low Memory Mode and its visual update cap, shorter draw range, reduced item budget and body-effect restrictions
- Restored standard player/object scan intervals and normal shared visual modules
- Kept actor-specific controls and visual cleanup fixes
- Verification: 53 mocked actor/combat checks, 100 repeated object-visual toggle cycles and full-script compilation passed; live combat remains unverified

## 1.1.0 - 2026-10-02
- Character-aware ability checks: equipped actor, cooldown readouts, charges, disabled abilities, life and round state
- Killer Aura discovers the current skin's MainAbility instead of guessing Slash, Stab or Punch
- Auto Block requires Block and uses the killer's skin attack animations, facing, line of sight and an early swing window
- Survivor controls: Noob consumables, Shedletsky / Two Time melee and Shedletsky healing when the killer is outside the threat range
- Actor Status shows available abilities and readiness; all combat automation defaults off
- Low Memory Mode defaults on: 30 Hz player visuals, 180-stud draw range, slower scans, ten item markers and no cloned body effects
- Fixed retained object visual references, dead/spectator targeting and hitbox hook cleanup; hooks are installed only when enabled
- Verification: 53 mocked actor/combat checks, 100 repeated object-visual toggle cycles and full-script compilation passed
- Live ability transport, combat timing, menu behavior and RAM/FPS improvements await a usable Roblox session

## 1.0.0 - 2026-09-28
- Released
- Combat: Killer Aura (auto M1 on the nearest survivor in range), Auto Block for survivors on the killer's swing, Reach (bigger, longer hitboxes on your attacks) and Aim (face the nearest enemy as you attack)
- Player ESP for killers and survivors, tagged with the character they play, with survivor health
- Killer Alert: how far the nearest killer is when you are a survivor
- Generator ESP with repair progress, and trap and item ESP with who placed them
- Kill feed
